Most of the folks working for long time wonder that why its not them who get promoted than the other less deserving spirits! Though there're already a many theoretical explanations existing but nothing goes wrong if we make an another attempt ;-) Lets try it differently and lets attempt to make a mathematical equation for the growth :
Growth = F( G(Talent, Hardwork, Pride));
No harm in starting with parameters, available instantly and making an instant sense;). Well, for a growth, there should exist an model ... a system. So lets try to define the properties and see if we make this a boundary condition problem :
Growth = F(G);
So main task remains to be defined now is the function F. Before we define this function we need a few more boundary conditions :
So in short, I guess, there is no point in feeling bad about it. The equation is well defined and maths well
understood. Only thing missing is finding the right system to work for than wasting the time on it and moving the "F" to real red area --- the Zero growth.
Growth = F( G(Talent, Hardwork, Pride));
No harm in starting with parameters, available instantly and making an instant sense;). Well, for a growth, there should exist an model ... a system. So lets try to define the properties and see if we make this a boundary condition problem :
- Need a system first ... so design and implementation
- If there is an implementation then need folks with Talent and hardwork
- Talented people are proud people and usually don't take bull shit.
- A system when done and requires no great challenge can be maintained less mortals.
- A system when dead can not attract/retain a talented and proud people.
- A system usually is couple with other systems and one of them is always expanding all the time thus needing talented and hard working people.
Growth = F(G);
So main task remains to be defined now is the function F. Before we define this function we need a few more boundary conditions :
- Talented people have got promoted
- Talented and hardworking folks attrition rate is high
- When system is new, more of talented and hard folks present
- When system is old the few of them exists
- Less mortals stick and with older systems are top people
So, though there may be a many possible combinations to compliment "F" but lets take an exponential equation to see if we argue in defense of it :
F = exp ( -G * t) where as -- t -- is time.
Well, lets take the graph from wiki for exponential decay function and hope that this doesn't get into any copyright issues ;).
F is the value on Y axis and -- t -- is on X. Now looking at the different values of G keeping -- t -- constant. The obvious observations :
To high a value of G brings the "F" close to zero as quickly as possible.
However, more the value of G is moderated for a lower number the higher is "F".
So now lets get down to basics. In short, when system is newly designed or being developed, the talented and hard working people get rewards as there wouldn't any otherwise. Once done and things settled, if they work too hard, the growth factor diminishes, ... because boundary condition suggests that talented and hard working ones don't stick and as they would anyway move out, the obvious question .. why should they get to next level and waste the budget and why shouldn't that be used for other less mortals who would anyway stick around . Though that on the connected events pushes the concerned talented guy out as humiliation is in direct conflict with the pride.
And why talented people can't stop being hardworking to bring G down ? ... because they're talented and if they do it, how would one know that where they belong ? and then what about the pride ?
So in short, I guess, there is no point in feeling bad about it. The equation is well defined and maths well
understood. Only thing missing is finding the right system to work for than wasting the time on it and moving the "F" to real red area --- the Zero growth.

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